chanstevens
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- Joined
- Jan 19, 2009
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Originally posted by BobCox
3) The new engine selector is smarter than version 7, but in some cases it is too smart. I had a heck of a time getting it to allow me to set the delay time on the K motors. It always wanted to choose "all" or "none". When I typed in a delay, it over-wrote it.
Yeah, I simmed everything using deploy at apogee event setting, then figured out if you TYPE the delay value on the lower left portion of the selector screen instead of SELECTING one it will accept any value. Same trick doesn't work on the main simulation screen where you can "tweak" existing motor selections by changing delays and/or overhangs--that only takes drop-down list values.
I was cussin' out poor Clyde on that rule--if we're using electronics, why the heck can't we deploy at apogee? Somehow, though, I was able to get lower deployment velocities spec'ing the delay instead of deploying at apogee...
Curse you and your 300 million, Bob. I kept adding length until I saw the score decline. I only had time to mess with one extreme, so guessed the fattest design might work. Sounds like the skinny boys will rule this one--definitely lower drag/faster off the pad. I tried hybrids, but couldn't get enough spike at higher weights to make much difference, and they tended to do poorly in the efficiency event on my design. Maybe I should have gone with a couple thousand MMX's, and your other favorite--the A10.