stealth6
insert witty tagline here
I keep running into a design problem that I could perhaps use some discussion on. This is decidedly a very general /broad question rather than a specific rocket design problem needing a specific solution.
The situation is this. Every so often, I'm finding that I want to limit the altitude of a given rocket I might be designing - for a variety of reasons, none of which are important in and of themselves. These range from small simple A/B/C rockets to mid-power more complicated E/F/G projects involving clusters/airstarts/multi-staging/etc. But I keep running into the same problem; which is that if I tweak the parameters (weight, drag, impulse, etc.) to hit the (low) target altitude in sims, I end up needing a LONG rail or rod to get the rocket up to safe speed for stability. If I lighten the rocket, or go for a higher kick motor, I end up going higher than I'd like. If my sims are too high, and I choose a lower impulse motor, or increase the drag/weight, I can't get off the ground fast enough to fly straight.
In a nutshell, how do I go about designing a rocket that lifts off faster, but peaks lower?
Anyone else run into this? How did/do you go about dealing with it? How do you optimize lift off stability, while minimizing peak altitude? It seems to me the answer lies in choosing "just the right" motor(s), but I keep finding that that perfect one doesn't exist - so then what do I do?
thanks, s6
The situation is this. Every so often, I'm finding that I want to limit the altitude of a given rocket I might be designing - for a variety of reasons, none of which are important in and of themselves. These range from small simple A/B/C rockets to mid-power more complicated E/F/G projects involving clusters/airstarts/multi-staging/etc. But I keep running into the same problem; which is that if I tweak the parameters (weight, drag, impulse, etc.) to hit the (low) target altitude in sims, I end up needing a LONG rail or rod to get the rocket up to safe speed for stability. If I lighten the rocket, or go for a higher kick motor, I end up going higher than I'd like. If my sims are too high, and I choose a lower impulse motor, or increase the drag/weight, I can't get off the ground fast enough to fly straight.
In a nutshell, how do I go about designing a rocket that lifts off faster, but peaks lower?
Anyone else run into this? How did/do you go about dealing with it? How do you optimize lift off stability, while minimizing peak altitude? It seems to me the answer lies in choosing "just the right" motor(s), but I keep finding that that perfect one doesn't exist - so then what do I do?
thanks, s6