Thanks Hans.
I am not a rocket scientist but ...
One thing I did was change the Mass and the CD of your BDH Cone to 0 so that the BDH Cone does not affect sim'd altitude.
See the official Open Rocket Doc:
Open Rocket Tutorial > Implementing Base Drag CP Correction
After making that change, the altitudes for your original BDH sim about the same as the rocket without the BDH.
I am curious about the length of your BDH Cone ( 1.00 inch ) instead of Levinson's 'standard' Length( BDH Cone ) = Rocket Circumference ( in this case, 3 * Pi = 9.425 inch ) ?
Did you set it that way so that the final OR CP matches the Apogee / RockSim CP = 27.9 inch ?
When I appended a 'standard' Pi * D ( 9.425 inch ) Cone, the CP moved back to 'too far back' to 28.77 inch but the altitudes and velicities match the unmodified rocket when I adjusted the mass and CD for the BDH Cone( see below my sig ).
As for applying the BDH to this rocket ...
Like
@Buckeye said, it is stable without it ( I don't think Apogee would sell an unstable rocket either
)
The AoA -vs- Time plot for the unmodified Catalyst looks plenty stable to me with your original wind speed of 8 mph at 430 ft MSL and an ISA atmosphere:
View attachment 632991
And the OR Stability -vs- Mach Number Plot for the unmodified Catalyst looks OK too:
View attachment 632990
IMO, the Catalyst sims fine without the BDH ... even though the CP is 'only' 0.71 cal / 5.89 % for the 'unbuggered' rocket
What you're really after from the CP location is the length of the lever arm for the restoring normal force when the rocket's motion is disturbed.
But that is not the whole story ...
This is a fairly fat rocket at 3-inches and the normal force calculations factor in the reference area of the rocket ( 3-inch diameter = 7.07 in^2 ) and q ( 0.5 * Rho * v^2 ).
There is quite a bit of moment there ...
But what is the rule of thumb for that ?
I really am confused by the BDH !
-- kjh
This is the rocket with a standard BDH Cone where Mass = CD = 0
View attachment 632988
In this case OR moves the CP back beyond the RockSim CP !